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An Introduction to the Intel® TBB Flow Graph

An Introduction to the Intel® TBB Flow Graph

Submitted On: March 14, 2013
Length: 6:08
This video will introduce you to the flow graph feature in Intel® Threading Building Blocks (Intel® TBB) and provide examples of how it can be used. The flow graph feature provides a flexible and convenient API for parallel reactive and streaming applications.
Introduction to Intel® Threading Building Blocks

Introduction to Intel® Threading Building Blocks

Submitted On: October 17, 2012
Length: 4:43
This video introduces you to Intel® Threading Building Blocks and provide some examples of how to use it.
Using Intel® Threading Building Blocks

Using Intel® Threading Building Blocks

Submitted On: July 26, 2012
Length: 9:53
Introduction to using the parallel_for template from Intel® TBB. Follow along with the sample code from the Add Parallelism Evaluation Guide.
GDCE: Parallelize your Games with Intel® TBB

GDCE: Parallelize your Games with Intel® TBB

Submitted On: August 18, 2010
Length: 2:41
During GDC, we had the opportunity to talk to Dr. Mario Deilmann from Intel about Intel® TBB and why game developers should consider using this template library. Moreover we learnt what the main benefits are of Intel® TBB and how it can help developers to parallelize their games.
Optimizing Game Architecture with Intel® TBB

Optimizing Game Architecture with Intel® TBB

Submitted On: April 23, 2010
Length: 4:05
Brad Werth, Intel Senior Software Engineer, spoke to game developers at GDC about how the cross-platform library, Intel® TBB, can enhance game performance.
Using Intel® TBB on Napoleon: Total War

Using Intel® TBB on Napoleon: Total War

Submitted On: March 25, 2010
Length: 4:27
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Yuri ODonnell, Senior Engine Coder for The Creative Assembly, talks about his experience in optimizing Napoleon: Total War for Integrated Graphics.