The Maya* team has successfully used Intel's TBB technology to internally parallelize Maya for several releases. Now thanks to Intel, TBB lets Maya plug-in developers access the same advanced parallelism features that we've used at no additional charge.
Maya Performance Team Lead, Autodesk
We achieved great scaling with a minimum of effort on our part. Intel TBB gave us cross-platform atomic operations, thread-safe containers, threads, and thread-locking mechanisms as well as multi-thread allocators in one package.
Using Intel TBB's new flow graph feature, we accomplished what was previously not possible, parallelize a very sizable task graph with thousands of interrelationships - all in about a week.
GCAM Project Scientist, Pacific Northwest National Laboratory
Intel TBB provided us with optimized code that we did not have to develop or maintain for critical system services. I could assign my developers to code what we bring to the software table - crowd simulation software.